![]() Monsters that can normally ambush or flee from the player will not do so, or will do so much less often, in the Rifts. Unique monsters cannot spawn in the Rifts, but Treasure Goblins can. Rift runs last 10-20 minutes (on adequate difficulty) and consist of random areas and monsters. A number of nephalem have fallen inside these rifts, and astute nephalem are able to listen to their petrified screams, finding themselves attuned to the last moments of their kin. Nephalem Rifts are alternate realities to Sanctuary, accessible from the mortal realm, where nephalem test their strength, in order to prove their worth.
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